BVW Round 1: Hexahedron Henry

This round one world is a game developed for the Oculus Rift, using a Leap Motion device for hand tracking.

The game is about an astronaut who crashes on a cube-shaped planet, that can be manipulated like a rubix cube. The goal of the guest (player) is to help the astronaut collect all the parts of his spaceship and leave the planet.

Before I go on, I would like to acknowledge the members of my team who I worked with:
Producer/Sound Designer: Audrey Higgins
Game programmers: Michael Luan, Jenny Liu
3D modelling and 2D art: Timothy Ahene, Guangya Niu
Animation: Jenny Liu

During brainstorming for an idea for our game, I found it to be very helpful to visualize our best concepts, in order to see if they were feasible.

Having a visual representation of our ideas, we were able to decide on the rubix cube idea. Since the planet was a cube, we decided to go with cube style art assets. I proceeded to make a quick drawing of what the villains in the game would look like.

I also made sketches of some the models I made for the world, in order to know how I would represent them in the cube style we were using.


When everything had come together, we realized that our game was difficult to play without instruction on what gestures did what in the game. So I suggested we make a tutorial using animated 2D images to demonstrate the gestures. I proceeded to draw the hands poses necessary, as specified by Jenny. The drawings were inked by Guangya.

Our game was finally finished and all we had left to do was make a credits reel. Not having enough time to make animations for our characters, we settled on having static images, which I designed. Of the images that made it into the credits, I inked two, colored one and Guangya inked the other two. Below are the sketched and inked versions of the images.

And now, here is a video of a playthrough of our game.