Hexahedron Henry

This round one world is a game developed for the Oculus Rift, using a Leap Motion device for hand tracking.

The game is about an astronaut who crashes on a cube-shaped planet, that can be manipulated like a rubix cube. The goal of the guest (player) is to help the astronaut collect all the parts of his spaceship and leave the planet.

Before I go on, I would like to acknowledge the members of my team who I worked with:
Producer/Sound Designer: Audrey Higgins
Game programmers: Michael Luan, Jenny Liu
3D modelling and 2D art: Timothy Ahene, Guangya Niu
Animation: Jenny Liu

During brainstorming for an idea for our game, I found it to be very helpful to visualize our best concepts, in order to see if they were feasible.

Given the constraints of the prompt, I used this simple sketch to help me visualize what the roles of each character would be. Here it's the guest helping a child get their teddy bear back from some villain.

Given the constraints of the prompt, I used this simple sketch to help me visualize what the roles of each character would be. Here it’s the guest helping a child get their teddy bear back from some villain.

Of the ideas we came up with, this one stood out as something could potentially be done quite easily, however the idea lost out to the rubix cube idea.

Of the ideas we came up with, this one stood out as something that could potentially be done quite easily. However, the idea lost out to the rubix cube idea.

Round 1 sketch 3

A quick sketch of what the cube world might look like with jumbled environments on a single face

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